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Integrating the SDK

You can integrate the Webex iOS SDK into your app using either CocoaPods or Swift Package Manager.

anchorUsing CocoaPods

anchor
Warning

On December 2, 2026, CocoaPods trunk will stop accepting new pod versions. Existing CocoaPods integrations will keep working, but you must use Swift Package Manager to get later Webex iOS SDK releases. See the CocoaPods trunk read-only plan.

Swift Package Manager is supported from WebexSDK 3.17.0 onward. Both channels deliver the same binaries. For Swift Package Manager, see Using Swift Package Manager.

Follow the steps in this article to create a new Xcode workspace that will use CocoaPods to install the SDK.

Assuming you already have an Xcode project, for example, MyWebexApp, here are the steps to integrate the Webex iOS SDK into your Xcode project using CocoaPods:

  1. Install CocoaPods:

    gem install cocoapods
    
  2. Setup CocoaPods:

    pod setup
    
  3. The Mobile iOS SDK comes in multiple flavors. If your use case requires only Webex meeting flows, consider using the size-optimized WebexSDK/Meeting SDK. If you need features beyond Meetings, consider using the full SDK, WebexSDK. Add the required library as a dependency for your app in the Podfile. Create a new file, Podfile, with the following content in your MyWebexApp project directory:

    source 'https://github.com/CocoaPods/Specs.git'
    
    • Full SDK: WebexSDK

      target 'WebexDemoApp' do
         platform :ios, '15.0'
         pod 'WebexSDK'
      end
      
    • Meetings SDK: WebexSDK/Meeting

      target 'WebexDemoApp' do
         platform :ios, '15.0'
         pod 'WebexSDK/Meeting'
      end
      
    • Broadcast Extension: WebexBroadcastExtensionKit (Required for screen sharing)

      target 'MyWebexAppBroadcastExtension' do
         platform :ios, '15.0'
         pod 'WebexBroadcastExtensionKit'
      end
      
  4. Install the Webex iOS SDK from your MyWebexApp project directory:

    pod install
    
  5. Add an entry GroupIdentifier to your app’s Info.plist with the value set to your app's GroupIdentifier. This is required to obtain a path for storing the local data warehouse.

  6. If you'll be using WebexBroadcastExtensionKit, you also need to add an entry GroupIdentifier with the value as your app's GroupIdentifier to your Broadcast Extension target. This is required so that your app can communicate with the main app for screen sharing.

  7. Modify the Signing & Capabilities section in your Xcode project as follows:

    Signing and capabilities dialog

  8. A sample app that implements this SDK, along with its source code, can be found at https://github.com/webex/webex-ios-sdk-example. This app is intended to showcase how to use the SDK methods and is not meant to be a production-grade application.

anchorUsing Swift Package Manager

anchor

From WebexSDK 3.17.0 onward, you can integrate the SDK with Swift Package Manager instead of CocoaPods. This requires Xcode 15 or later and an iOS 15 or later deployment target.

  1. In Xcode, choose File > Add Package Dependencies and enter the package URL:

    https://github.com/webex/webex-ios-sdk
    
  2. Set the dependency rule to Up to Next Major Version, starting at 3.17.0.

  3. Add one WebexSDK product to your app target. For meeting-only use, add WebexSDKMeeting, which is equivalent to pod 'WebexSDK/Meeting'. For the full SDK, add WebexSDK. Whichever product you choose, your code always uses import WebexSDK.

  4. For screen sharing, add the WebexBroadcastExtensionKit product to your Broadcast Upload Extension target rather than the app target, and use import WebexBroadcastExtensionKit there.

  5. Complete the same app configuration as the CocoaPods flow: add the GroupIdentifier entry to your app's Info.plist, add it to the Broadcast Extension target's Info.plist if you use screen sharing, and configure Signing & Capabilities with App Groups.

In This Article
  • Using CocoaPods
  • Using Swift Package Manager

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